Grand Prix 3 | |
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Developer(s) | MicroProse |
Publisher(s) | Hasbro Interactive |
Designer(s) | Geoff Crammond |
Series | Grand Prix |
Engine | enhanced Grand Prix engine |
Platform(s) | PC (Windows) |
Release date(s) | |
Genre(s) | Racing simulation |
Mode(s) | Single-player Multiplayer |
Media/distribution | CD-ROM |
System requirements
Pentium II 266, 32 MB RAM |
Grand Prix 3 (GP3) is a computer racing simulator by MicroProse. Released in 2000 by Hasbro Interactive featuring the 1998 Formula One season (with all drivers except Jacques Villeneuve, who is instead replaced by a fictional character, John Newhouse). The game wasn't as well received as its predecessors,[1] but at the time was widely considered to be the best racing simulation available.
An add-on to the game, called GP3-2000 or GP32k, was released by Hasbro which updated the game to the 2000 Formula One season. A few other changes were made as well including: updated damage physics including damage from on-circuit debris, improved AI, a new replay system, and EAX 3D-sound.
Since the release of Grand Prix 4, the GP3 modding scene has slowly declined, and with the cracking of track editing for GP4 many track modders left GP3 for the newer title.
Weather - GP3 not only added the possibility of 'wet' races, it also added variable rainfall, i.e. the track's wetness changing throughout the course of a race, and varying levels of wetness at different points on the track. GP2 did not feature wet races.[2]
Commentary - Players received communications from their team, about incidents on the track or when they needed to pit. Some of these sounds were included in Grand Prix 2 but were not active in the game. It should also be noted that this feature is only present in the Grand Prix 3 2000 season add-on.
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